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Illustrated city scene with a girl beside a train

Composer • Music Designer • Orchestrator

Music that makes worlds feel alive.

Composer and Music Designer creating cinematic, interactive and emotionally driven music for games, film and animation.

Composition • Interactive Music • Wwise • Orchestration

30+ indie games scored • Composer since 2019 • Game music specialist • UK based

Featured work

Scores built around story, systems and player emotion.

Selected games and animation shaped through distinctive themes, atmosphere and interactive musical thinking.

Full Portfolio

Music design

TKIMUSE doesn't just write tracks — Tom designs how music behaves.

From first sketch to final implementation: composing the score, designing the adaptive system, building it in Wwise and integrating it with gameplay.

Watch practical examples of music responding to exploration, tension and combat through layered composition and real implementation workflows.

Adaptive music playlist

See how layered scores, gameplay states and Wwise implementation turn a composed theme into a responsive music system.

Watch the playlist

Listen

Choose a world. Press play.

Move from orchestral fire to uneasy towns, bright adventures and synth-driven action — each playlist reveals a different side of TKIMUSE.

Orchestral Releases

Symphonic action, intimate landscapes and concert writing.

01

We Be Pirates

We Be Pirates · SoundCloud

02

Sneaky Pirates

We Be Pirates · SoundCloud

03

You'll Hear From My Commander

We Be Pirates · SoundCloud

04

Salty Spirits

We Be Pirates · SoundCloud

05

The Winds at Night

We Be Pirates · SoundCloud

06

Cave to Skeleton Joe

We Be Pirates · SoundCloud

07

Skies of Fire

Orchestral work · SoundCloud

08

Skirmishes and Scoundrels

Orchestral work · SoundCloud

09

Upon Lone Hill

Piano and orchestra · SoundCloud

10

English Morning Birds

Orchestral video · YouTube

11

Attack on Star Traveller V

Orchestral video · YouTube

12

Scherzo No.1 in C

Orchestral video · YouTube

Services

A complete music partner for games, screen and education.

Bring Tom in for a focused score, a complete interactive system, orchestration support or a workshop built for creative teams.

Original Music

Custom scoring for games, film, animation, trailers, documentaries and promotional media.

Game Music Design

Adaptive systems that make the score respond to play, not just loop underneath it.

Orchestration & Arranging

From MIDI mock-up to live-session preparation, with clear parts and orchestral craft.

Audio / Music Direction

Creative support for larger productions that need musical leadership across people and assets.

Education

Workshops and teaching for composition, game music, Wwise, orchestration and music technology.

Testimonials

Trusted by developers building distinctive worlds.

What collaborators say about the music, the process and working with TKIMUSE.

“Our Space Shooter soundtrack rocks! TKIMUSE soundtracks take your game to the next level, go check him out!”
Mateo
Andean Studio
“I would certainly say that TKIMUSE has satisfied my expectations and my somewhat rigorous requirements. I still listen to TKI's music when I'm working. 'The Tower Reversed' is a truly catchy tune with a bit of mystery.”
Dylan Collins
The Neon Youth
“The speed in which he came up with some of the tracks is insane. One moment he would be talking to us about how a track would feel and a few minutes later he would come back to us with a multi layered music piece.”
Pietre
Hunterson Studio
“Very flexible and carefully listens to what a customer wants, even if you ask him tons of questions. I am very happy with the end product TKIMUSE delivered. 10/10, definitely recommend!”
Tim
Never Give Up Games

Clients and studios

Openfun Games
Andean Studio
Hunterson Studio
Konditorei Studio
Vegaware Studios
Never Give Up Games
Tom Kinsella

About Tom

Composer. Music Designer. Orchestrator.

Tom Kinsella is a Royal Leamington Spa-based composer with work across 30+ indie games, documentaries, animation and trailers, combining musical storytelling with postgraduate training in video-game composition, orchestration and implementation.

Start the conversation

Building a world? Let’s give it a sound.

Bring Tom in early to shape the score, the musical language and the way the music behaves in the finished experience.